ONLINE
|
ARGEMI STATION 07
|
ModuleXC.lua
|
SIGNAL ACTIVE
STATION UKRAINE-07 // ROBLOX SYSTEMS
available
about skills work log doctrine systems contact
STATION ARGEMI — DEVELOPER UNIT ONLINE

ModuleXC

Roblox Developer  ·  Systems Architect  ·  Ukraine-07
6+
years active
2+
frameworks built
3+
shipped as hire
PERSONNEL FILE
Who I am & what I do

I'm ModuleXC — a Roblox developer with 6 years of hands-on experience building complex systems from scratch. Started in 2019 with no English, no mentor — just raw curiosity and a lot of broken code. Like finding a signal out here in the dark and following it.

My focus is architecture and systems engineering — how code is structured, how it communicates, how it holds up under pressure. I build modular server/client frameworks, custom network layers, and security systems that actually work.

Beyond Roblox, I'm growing into general software development — studying reverse engineering, executors, and low-level security. Building toward running my own dev operation. The station doesn't sleep.

OOPmetatablesnetwork layers anti-cheatreverse engineeringmodular arch
profile.lua
1-- developer profile
2
3name = "ModuleXC"
4role = "Systems Dev"
5since = 2019
6
7lang = "Lua / Luau"
8focus = "Architecture"
9status = "ACTIVE"
10location = "Ukraine"
11votv_fan = true
12-- sleep_schedule = nil
ARGEMI-07ONLINE
STATION REPORT
Signal strength████████░░ 82%
Argemia detectedYES [PURPLE]
Lines of code written50,000+
Days until I sleep normallyUNKNOWN
Shrimp levelMAXIMUM 🦐
COMPETENCY SCAN
Technical expertise
LUA / LUAU95%
6 years — OOP, metatables, coroutines, typed Luau. Dissected 11-programmer codebases solo.
LEGENDARY6 YRS
ROBLOX STUDIO93%
Full-cycle: TDS, simulators, battlegrounds, UI, modelling — all solo or as lead scripter.
LEGENDARY
SYSTEMS ARCHITECTURE90%
Custom server/client frameworks, network layers, anti-cheat. Built by reverse-engineering top games.
EPIC
NETWORK & SECURITY88%
Custom anti-cheat, exploit prevention, remote validation. Made games unkillable.
EPIC
UI DEVELOPMENT70%
Responsive interfaces, animation, UX thinking. From TDS HUDs to this portfolio.
GROWING
REVERSE ENGINEERING55%
Executors, memory, low-level — actively learning. Xeno, Bunni, UNC.
IN PROGRESS
MISSION LOG
Projects I've shipped
2026
in progress
LARGE-SCALE SIMULATOR
Lead Developer · Architect · UI
Full modular architecture from scratch. Custom framework handling server/client communication, economy, progression, live events. Sole developer on a codebase that would normally require a team. Shipping soon.
LuaArchitectureSimulatorSolo
2025
TERRIBLE MOUSE ROLEPLAY
Systems Developer · Security
Full codebase refactor of a live game. Built a custom anti-cheat that blocked all known exploit vectors. The game was previously crashable by any player — that's no longer possible.
Anti-cheatRefactorSecurityLive
2025
RETROTRAP: TIME LEAK
Hired via TalentHub · Scripter
Contracted through TalentHub. Built action-style movement and mechanics for an RPG project. First time engineering that specific combination of systems — delivered on spec.
TalentHubRPGCombat
2025
KIVOTOS TOWER DEFENSE
Systems Developer
Reverse-engineered an 11-developer codebase, rewrote key systems, fixed architecture, improved performance. Left after reliability concerns — but the work shipped.
RefactorTDSConcluded
2023
BATTLEGROUND PROJECT
Solo Developer
Solo-built and launched a Battleground, assembled a test team. Spread too thin, discontinued. Painful — but it made architecture make sense on a deeper level.
SoloDiscontinuedLesson
DOCTRINE FILE
How I build
01
Don't trust the client. Make it pretty for the client.
Server validates. Client gets the smooth toast and the spinning loader. Both win.
02
Two or three remotes are enough. Stop spawning new ones.
Every project has the same payload shapes — route them through one entry. Less surface, less drift.
03
Modules are friends, not strangers.
Coupling is fine when it's intentional. Pretending modules are isolated when they aren't is worse than admitting the dependency.
04
OOP in Luau is ugly. Use it anyway. Scale demands it.
Metatables look weird, but a project past 5k lines without classes turns into a swamp. Pick the swamp you can drain.
05
One RemoteFunction router. Everything flows through it.
Server-side dispatcher with rate limits and validation per route. Adding a new feature shouldn't require new infrastructure.
06
Use the right tool. Heartbeat:Wait() beats task.wait(0.1).
"Roughly waits a tenth of a second" is not a behaviour. Frame-locked is.
07
If a module breaks 300 lines, it's doing two things.
Length is a smell, not a rule. But the smell is usually right.
SYSTEMS ARCHIVE
Code I've built
OPEN CHANNEL
Let's work together
bash — station/modulexc
$ whoami
ModuleXC — dev, architect, systems engineer
$ cat status.txt
✓ available for projects
✓ open to collaboration
✓ DM on Discord
$ echo $STACK
Lua · Architecture · TDS · AntiCheat · VotV Fan
$
▶ SIGNAL ACQUIRED
Station ARGEMI-07 — you've found a developer's lair. The purple argemia is watching.