About Skills Work Practice Contact
Roblox Developer · Open to work

ModuleXC
dev.

I build systems that scale — modular architectures, network layers, custom frameworks. Started from zero in 2019, now I engineer the foundation that games run on.

6+
years active
4+
shipped projects
UA
based in
About
Who I am & what I do

I'm ModuleXC — a Roblox developer with 6 years of hands-on experience building complex systems from scratch. I started in 2019 with no English and no mentor, just raw curiosity and a lot of broken code.

My focus is architecture and systems engineering — how code is structured, how it communicates, how it holds up under pressure. I build modular server/client frameworks, custom network layers, and security systems that actually work.

Beyond Roblox, I'm growing into general software development — studying reverse engineering, executors, and low-level security. I'm building toward running my own dev operation.

OOP metatables network layers anti-cheat reverse engineering modular architecture
profile.config
1-- developer profile
2
3name = "ModuleXC"
4role = "Systems Developer"
5since = 2019
6
7primary = "Lua / Luau"
8focus = "Architecture"
9
10status = "ACTIVE"
11available = true
12location = "Ukraine"
Skills
Technical expertise
Lua / Luau 95%
6 years — OOP, metatables, coroutines, optimisation
Roblox Studio 93%
Full-cycle development — from prototype to live product
Systems Architecture 90%
Modular frameworks, server/client separation, scalability
Network & Security 88%
Custom anti-cheat, exploit prevention, remote validation
UI Development 70%
Responsive interfaces, animation, UX thinking
Reverse Engineering 55%
Executors, memory, low-level — actively learning
Work History
Projects I've shipped
2026
in progress
Large-scale Simulator
Lead Developer · Architect · UI
Full modular architecture built from scratch. Custom framework handling server/client communication, economy, progression, and live events. Sole developer on a codebase that would normally require a team. Shipping soon.
LuaArchitectureSimulatorSolo
2025
Terrible Mouse Roleplay
Systems Developer · Security
Full codebase refactor of an existing live game. Built a custom anti-cheat system that blocked all known exploit vectors. The game was previously crashable by any player — that's no longer possible.
Anti-cheatRefactorSecurityLive
2025
RetroTrap: Time Leak
Hired via TalentHub · Scripter
Contracted through TalentHub. Built action-style movement and mechanics for an RPG project. First time engineering that specific combination of systems — delivered on spec.
TalentHubContractedMechanics
2025
Kivotos Tower Defense
Systems Developer
Reverse-engineered an 11-developer codebase to understand it fully, then rewrote key systems, fixed architecture issues, and improved overall performance. Left the project after reliability concerns with the owner — but the work shipped.
RefactorSystemsConcluded
2023
Battleground Project
Solo Developer
Solo-built and launched a Battleground game, assembled a test team. Spread too thin across too many responsibilities and discontinued. Painful — but it made architecture make sense on a deeper level.
SoloDiscontinuedLesson
Practice
Systems I've built
Contact
Let's work together

I'm available for projects — whether that's a full build, a systems refactor, or bringing security to a live game.

Best way to reach me is Discord. I respond fast, I'm direct, and I know what I'm talking about.